Work
Recess: Adults at Play — brand and campaign imagery

Brand Creation · Creative Direction · Community

Recess:
Adults at Play

When did adults stop making room for play?

I founded Recess as a community-centered brand built around a simple idea: play should not end with childhood. I developed its positioning, name, visual identity, campaigns, and live experiences into a cohesive creative world—one that invites adults to move, connect, and participate without the expectation of productivity.

Role

Founder · Creative Director

Project Type

Self-Initiated Community Brand

Scope

Brand Strategy · Identity · Campaigns · Experiential Creative Direction

Timeline

2023 · Ongoing

COLORS

A black letter R on a light blue background.
Black background with large white letter R in the center
A black letter 'R' on a pink background.
A large, bold, black letter R centered on a light gray background.
The word "RECESS" in large black stylized font on a yellow background.
Children playing in the ocean at sunset with the phrase "We Were Children Once" written in yellow across the middle of the image.

WEBSITE

CAMPAIGN MATERIALS

SOCIAL CONTENT

Content System

The Playbook

A recurring content series that extended Recess beyond the event itself. Each volume paired imagery, typography, and prompts around everyday play. The system stayed recognizable while the creative direction shifted from volume to volume.

Person wearing Darth Vader mask and pink coat, holding a black cup and newspaper, standing in front of a wall with pink text that says 'PLAY BOOK' and small yellow text that says 'vol.1'.
VOL 1.
A person holding two lemons in front of their eyes, with the words 'PLAY BOOK' in large blue letters over their forehead and 'vol.2' in small yellow letters at the bottom right corner.
VOL 3.
A person with a long white beard and traditional Indian clothing balancing on a skateboard against a black background, with large yellow text reading 'PLAY BOOK' and smaller white text 'vol.3'.
VOL 2.

Outcome

Impact

Recess grew from an idea into a recurring gathering place for adults looking for permission to play again. The brand extended across events, campaigns, photography, social, partnerships, and community programming.

10

Community activations

3

First events sold out

20→400

Social growth in four months

100+

Brand and campaign assets

What the system carried

The same visual and strategic system moved across social content, event promotion, photography, partnerships, and live experiences without losing the central idea. Recess became recognizable not because every output looked the same, but because each one made the same invitation: come play.