Work
Recess: Adults at Play

Brand Identity · Campaign Direction

Recess:
Adults at Play

Recess started with a question: when did play stop being something adults were allowed to do out loud? The name is literal on purpose, the schoolyard word for permission to stop working and go be a kid again, reclaimed for people who forgot they still had that right. Naming, identity, visual system, and campaign direction, built to prove that the same instincts behind a self-originated brand can carry someone else's.

Role

Creative Director · Art Director

Type

Self-Originated

Scope

Brand Identity · Visual Systems · Campaign

Year

2023–Ongoing

COLORS

A black letter R on a light blue background.
Black background with large white letter R in the center
A black letter 'R' on a pink background.
A large, bold, black letter R centered on a light gray background.
The word "RECESS" in large black stylized font on a yellow background.
Children playing in the ocean at sunset with the phrase "We Were Children Once" written in yellow across the middle of the image.

WEBSITE

CAMPAIGN MATERIALS

SOCIAL CONTENT

THE PLAYBOOK

A recurring monthly content series — each volume pairing imagery, typography, and prompts to make play a regular part of daily life. Three volumes. Consistent visual system. Evolving creative direction.

Person wearing Darth Vader mask and pink coat, holding a black cup and newspaper, standing in front of a wall with pink text that says 'PLAY BOOK' and small yellow text that says 'vol.1'.
VOL 1.
A person holding two lemons in front of their eyes, with the words 'PLAY BOOK' in large blue letters over their forehead and 'vol.2' in small yellow letters at the bottom right corner.
VOL 3.
A person with a long white beard and traditional Indian clothing balancing on a skateboard against a black background, with large yellow text reading 'PLAY BOOK' and smaller white text 'vol.3'.
VOL 2.

impact

Recess became a gathering point for adults seeking a return to play. Attendees often shared that the experience allowed them to reconnect with parts of themselves that had been set aside in adulthood — curiosity, imagination, and creative freedom. The visual campaign attracted a community of artists, makers, and thoughtful participants who valued creativity and intentional connection. Through design, messaging, and events, the project helped cultivate a space where play was taken seriously again.